Serious Games, Interaction, and Simulation
Serious Games, Interaction, and Simulation
5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers
Vaz de Carvalho, Carlos; Coelho, Antonio; Escudeiro, Paula
Springer International Publishing AG
03/2016
139
Mole
Inglês
9783319290591
15 a 20 dias
454
Quality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genres
and Competences for In-game Certification.- Serious Games for the Cognitive
Stimulation of Adults: a proposal of a pilot project.- VirtualSign in Serious
Games.- The Design and Study of a Serious Game for Attention Training of the
Older Adults.- Sensitizing: Helping Children Design Serious Games for a Surrogate
Population.- Chess Playing and Mathematics: an Exploratory Study in the South
African Context.- A Virtual City Environment for Engineering Problem Based
Learning.- Knowledge Improvement of Dental Students in Thailand and UK through
an Online Serious Game in Dental Public Health.- A Gamified Community for
Fostering Learning Engagement towards Preventing Early School Leaving.- Serious
computer games design for active learning in teacher education.- Enabling
Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game
Development through Model-Driven Authoring.- Serious Games For Large-Scale
Image Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.
Quality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genres
and Competences for In-game Certification.- Serious Games for the Cognitive
Stimulation of Adults: a proposal of a pilot project.- VirtualSign in Serious
Games.- The Design and Study of a Serious Game for Attention Training of the
Older Adults.- Sensitizing: Helping Children Design Serious Games for a Surrogate
Population.- Chess Playing and Mathematics: an Exploratory Study in the South
African Context.- A Virtual City Environment for Engineering Problem Based
Learning.- Knowledge Improvement of Dental Students in Thailand and UK through
an Online Serious Game in Dental Public Health.- A Gamified Community for
Fostering Learning Engagement towards Preventing Early School Leaving.- Serious
computer games design for active learning in teacher education.- Enabling
Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game
Development through Model-Driven Authoring.- Serious Games For Large-Scale
Image Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.