Serious Games, Interaction, and Simulation

Serious Games, Interaction, and Simulation

5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Vaz de Carvalho, Carlos; Coelho, Antonio; Escudeiro, Paula

Springer International Publishing AG

03/2016

139

Mole

Inglês

9783319290591

15 a 20 dias

454

Descrição não disponível.
Applying a Serious Game
Quality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genres
and Competences for In-game Certification.- Serious Games for the Cognitive
Stimulation of Adults: a proposal of a pilot project.- VirtualSign in Serious
Games.- The Design and Study of a Serious Game for Attention Training of the
Older Adults.- Sensitizing: Helping Children Design Serious Games for a Surrogate
Population.- Chess Playing and Mathematics: an Exploratory Study in the South
African Context.- A Virtual City Environment for Engineering Problem Based
Learning.- Knowledge Improvement of Dental Students in Thailand and UK through
an Online Serious Game in Dental Public Health.- A Gamified Community for
Fostering Learning Engagement towards Preventing Early School Leaving.- Serious
computer games design for active learning in teacher education.- Enabling
Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game
Development through Model-Driven Authoring.- Serious Games For Large-Scale
Image Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.
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augmented reality;education game;internet of things;online learning;social games;active learning;cognitive abilities;dynamic game balancing;early school leaving;game-based learning;health games;model-driven authoring;non-linear gameplay;older adults;problem-based learning;quality model;scenario generation;teacher education;virtual reality