Interactivity, Game Creation, Design, Learning, and Innovation

Interactivity, Game Creation, Design, Learning, and Innovation

6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings

Vidakis, Nikolas; Brooks, Eva; Brooks, Anthony L.

Springer International Publishing AG

03/2018

532

Mole

Inglês

9783319769073

15 a 20 dias

831

Descrição não disponível.
Arts, design and technology.- Interactivity.- Interaction design.- Virtual reality.- Augmented reality.- Game creation.- Serious games.- Gamification.- Leisure gaming.- GamePlay.- Big data.- Applications and interfaces for mobile devices.- Audio art and design.- Digital literacy.- Simulation and gaming.- Current uses and emergent trends in DGBL.- Game-based learning and digital competence.- Digital games in e-learning environments.- Practical guides to engaging with digital games for learning.
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Serious Games;Virtual Reality;Augmented Reality;Gamification;Game-based learning;Interactive Art;Information visualization;Audio Art;Media Technologies;Virtual Museums and Curatorial Practices;Digital games and toys;Game design;Emotions and affective learning and interaction;Design driven innovation;Formal and informal learning practices;Human computer interaction;Education;e-learning;User interface